Use cases
Use cases Scenarios and paper design for organizations using behavior change
ESPL's three levers (loss aversion, altruism, peer effect) apply not only to individuals but to organizational exercise programs as well. This section publishes the contents of the paper-design phase for use inside companies and public-sector bodies, organized by use case.
The shortest path to a durable rollout is to nail down "the prerequisites, the KPIs, and the connection to the recognition framework" together first.
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Health management
Health & Productivity Management ร behavior change โ the paper-design phase
For: SME executives / HR / health-insurance leads
Aimed primarily at SMEs targeting Bright 500. The contents of the paper-design phase that uses behavioral economics to redesign an exercise program โ choosing the intervention lever, designing KPIs, connecting to the recognition framework โ all the way to what we can specify in a first conversation.
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AI agents
AI agents ร behavior change โ the paper-design phase
For: Marketing / product leads at sponsor companies
Aimed primarily at D2C brands, healthcare, insurance, and fitness operators who want to deploy a โwalking-challenge sponsorship slotโ from their own AI agent. The contents of the paper-design phase that uses behavioral economics and blockchain to design the PoC.
More use cases will be added over time. For other scenarios โ AI-agent integration, municipal collaboration, etc. โ please contact us.