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Essays at the intersection of behavior change, AI, Web3, and healthcare — engineering reasons to walk.

  • An intricate mechanism of interconnected gears and pipes, with four icons inside — a walking person, a coin, a family group, and a checkmark — woven around a central glowing gear. A metaphor for the execution structure of behavior change.
    May 14, 2026 AI 11 min

    What makes ESPL advanced isn't that it's already AI — it's that the behavior-change execution structure that AI agents can plug into is already built

    ESPL is a SaaS for behavior-change operations. It is not, today, an AI agent that autonomously designs challenges, moves funds, or executes distributions — humans do the configuration. But that configuration is itself the execution structure a future AI agent can be delegated to. What's advanced isn't 'AI inside,' it's 'a place for AI to operate.'

  • A figure walking along a park path — visual concept for ESPL, the behavior change app
    May 12, 2026 Behavior Change 6 min

    Designed so not walking hurts — turning loss aversion into the reason to walk

    People feel the pain of losing more strongly than the joy of an equivalent gain. ESPL converts that cognitive shape into a 'you lose if you don't walk' mechanism, turning a walking habit that is hard to sustain into one that's easier to keep. The design philosophy, unpacked through behavioral economics.

© Sense It Smart Corporation. ESPL (Exercise Supplement) is the English-language brand name of 運動サプリ®, a registered trademark in Japan.

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