01 / 05 · Challenger
The Challenger walks
The person who joins the challenge and aims to hit the step goal. They can take on a challenge they designed themselves, or join one a Sponsor set up.
Mechanism
A behavior-change app that designs reasons to walk
ESPL is not just a step-tracker.
It manufactures reasons to walk by designating the walker, the sponsor, and the recipient of the sponsorship.
Before starting a challenge, the step goal, the period, the sponsorship, and the recipient are all set in advance.
Whether the goal is met or missed, the sponsorship reaches a pre-decided recipient.
So a mere goal becomes a promise worth keeping.
Sponsor sets the challenge and the sponsorship
The step goal, period, sponsorship, and recipients for both success and failure are all decided in advance.
Challenger takes on the step goal
Daily walking is recorded automatically by the smartphone's step counter.
Based on the outcome, the sponsorship reaches the pre-decided recipient
The key is: before walking, decide who receives the sponsorship on success, and who receives it on failure.
01 / Comparison
Most health apps focus on recording the fact that you walked. Records are useful, but reasons to keep walking don't emerge from records alone.
ESPL intervenes before you start walking — at the stage of deciding who it's for, how much to stake, and how to distribute. Turning reasons to walk into design is what builds staying power.
| Type | Primary purpose | Reason to keep going |
|---|---|---|
| Step counter | Record the steps you've taken | Your own willpower |
| Health-points app | Walk to earn points | Small rewards |
| ESPL | Design a walking promise and sponsorship | Loss aversion, commitment, altruism |
Legend
Step counter
Habit tracker
Health-points app
Peer-support app
ESPL
| Type | Step recording | Continuation mechanics | Relations with others | Money flow | Clarity of success/failure | Strength of behavior change |
|---|---|---|---|---|---|---|
| Step counter | Automatic | Records only | None | None | Optional goal-setting | Depends on willpower |
| Habit tracker | Mostly manual entry | Notifications, task tracking | Loose or none | None | Self-reported | Medium |
| Health-points app | Automatic | Points awarded | Self-contained | Points only | Achievement visualized | Weak if rewards are small |
| Peer-support app | Automatic | Friends encourage each other | Share with peers | None | Loose | Encouragement is temporary |
| ESPL | Automatic | Loss aversion × commitment × altruism | Involves sponsor and recipient | Stake sponsorship, auto-distribute by outcome | Achievement check → auto-distribute | Strong |
ESPL is not an app for recording steps.
The feeling of not wanting to lose, the feeling of keeping a promise, the feeling of trying for someone else —
combining these three is how the app manufactures reasons to walk.
02 / Behavioral Economics
Keeping up exercise is hard on willpower alone.
ESPL uses three feelings to manufacture reasons to walk.
In behavioral-economics terms, this combines loss aversion, commitment, and altruism — findings from a Nobel-recognized field, applied through a three-actor structure.
Loss Aversion
People feel the pain of losing more than twice as strongly as the joy of gaining — that's loss aversion (Prospect Theory; Kahneman).
ESPL isn't “walk and gain” — it's structured so that the staked sponsorship “leaves you if you don't walk”.
It's the pain of loss, not the expectation of gain, that drives the behavior.
Commitment
People don't want to break a promise they've spoken aloud. And when you “stake” something visible, that promise gets much stronger.
In ESPL, by setting the step goal, period, sponsorship, and recipient — and by staking the sponsorship — a goal turns from “I'd like to try” into “a promise worth keeping”.
Because I decided, I keep going. That's the state the mechanism is designed to create.
Altruism
People can push harder for someone else than they can for themselves.
In ESPL, you can design the success-case sponsorship to reach family, friends, or a charity. The failure-case recipient is also free to set.
Walking becomes a gift to someone, and a motivation arises that doesn't rest on willpower alone.
Plenty of apps use one of these three levers in isolation.
ESPL lets you combine all three, in your own context.
03 / Structure
ESPL runs on three actors: the walker (the Challenger), the person who provides the sponsorship (the Sponsor), and the person who receives it (the Recipient). Let's walk through them in order.
Glossary
What's a Recipient
The person or organization that receives the sponsorship based on the outcome.
You can set family, friends, the Challenger themselves, the Sponsor themselves, or a charity, and the success-case and failure-case recipients can be different.
Solo OK
You can start solo
Be your own Sponsor, take on your own Challenge, and set family as the success-case recipient — a self-contained, solo design. No need to invite anyone.
01 / 05 · Challenger
The person who joins the challenge and aims to hit the step goal. They can take on a challenge they designed themselves, or join one a Sponsor set up.
02 / 05 · Sponsor
The person who designs the challenge and backs the walker. They set the step goal, period, sponsorship amount, and recipient. The walker, family, friends, or a company can all be Sponsors.
03 / 05 · Recipient
The person or organization that receives the sponsorship based on the outcome. The walker, family, friends, or a charity can be set. The destination can also differ between success and failure.
04 / 05 · Money Flow
The sponsorship the Sponsor stakes is held in a smart contract on the blockchain. No one can move it until the challenge ends.
05 / 05 · Settlement
The Challenger's steps are sent daily. At the end of the period, the smart contract judges the outcome and auto-distributes the sponsorship.
One person can play multiple roles.
For example: be your own Sponsor, take on your own Challenge, and set family as the Recipient.
04 / Flow
The most important feature of ESPL is that the sponsorship doesn't disappear — it always reaches someone.
And you decide who, in advance.
| Outcome | What happens | Where the sponsorship goes |
|---|---|---|
| Success | The step goal is met | To the success-case recipient |
| Failure | The goal wasn't met | To the failure-case recipient |
Either way, the destination is decided when the challenge is created. The operator doesn't change it after the fact.
Step 0-1
Choose the goal and period
Say, 8,000 steps/day for 30 days, or “build the habit in three months”. Set up by the Challenger or by someone backing them.
Step 0-2
Stake the sponsorship
The Sponsor stakes the sponsorship (JPYC or yen-equivalent) into the challenge. The moment it's staked, the goal turns into a promise worth keeping.
Step 0-3
Set the recipients (success and failure)
Decide in advance where the sponsorship lands on success and on failure. A recipient can be one person, multiple people, or a charity.
Example: if I succeed, the sponsorship reaches the family who supported me.
Example: join with teammates and split among everyone who achieves the goal.
Example: if I miss, it goes to a charity (my missed steps still help society).
Example: if I miss, it goes to a rival (I don't want to lose to them).
The sponsorship doesn't disappear.
It always reaches someone you've chosen.
05 / Examples
You can start ESPL solo, with family, or with friends.
Let's walk through three representative patterns to see how it's built.
Pushing yourself
Aim for 8,000 steps/day for 30 days. Sponsorship: ¥3,000.
Easier to stick with: I want it to reach family, and even if I miss, it still means something.
Family backs you
A parent sponsors a challenge as a gift to a family member who's not exercising.
Being backed becomes the reason to walk.
Team it up
Friends or coworkers tackle the same goal together.
Even people who can't sustain it alone get a push from the relationships.
You can freely design the combination of Sponsor / Challenger / Recipient to fit your own context.
Start solo, or start with someone.
06 / Foundations
What's distinctive about ESPL isn't a single feature — it's the way of thinking about designing reasons to walk.
Two pillars hold that thinking together: the patent and IDOM.
Patent
Not a single feature — what the patent protects is the combination of mechanisms that makes ESPL work.
Patent applications are also pending in Europe, the US, and China — protecting this Japan-born behavior-change protocol internationally.
IDOM
IDOM is the idea of designing back from incentive to outcome.
Before saying “work hard at X”, it asks “what makes you motivated” and “whose outcome is this” — and assembles them.
ESPL implements behavioral-economics findings and the patent-protected mechanism within an IDOM framework.
What's new — step counters and habit trackers stop at “record what you walked / remind you to walk”.
ESPL lets you reassemble the motivation before walking and the distribution after walking, across three actors.
So you can build a mechanism that sticks, in your own context.
07 / JPYC & Blockchain
You don't need to know JPYC or blockchain to understand ESPL.
What we've covered so far — set the step goal, sponsorship, and recipient in advance — is the core.
JPYC and smart contracts are the underlying infrastructure that keeps that promise from being rewritten on someone else's terms.
“Could the operator change the rules later?” “Will the sponsorship really reach the person I chose if I fail?” — the answers live in code, in a public location.
01
Hold the sponsorship
The staked sponsorship is held safely on the blockchain. No one can intercept it, and the operator can't rewrite it later.
02
Hold the conditions
Step goal, period, and distribution rules are fixed at challenge creation. They're not conveniently changed later.
03
Judge and auto-distribute
Automatically judge whether the step goal is met, and auto-distribute to the pre-set recipient. No human intermediation.
Rules and money in one layer
Sponsorship (money) and distribution rules (conditions) run on the same smart contract. It's a design that settles “who pays whom, when” in one step, without human intermediation.
1 JPYC ≈ ¥1 — matches your intuition
Yen-denominated, so it's resistant to crypto-asset price swings. Stake ¥3,000 and it moves as ¥3,000-equivalent. A gift to family or a charity carries its plain meaning.
Gas: a few yen to a few dozen yen
On networks like Polygon, blockchain fees that occur at challenge creation and distribution stay at a few yen to a few dozen yen. A cost level designed for daily use.
* Pricing follows JPYC Inc.'s announcements. Check the official site for current details.
ESPL does not treat JPYC or the blockchain as a speculation vehicle.
It uses them as a yen-denominated tool that executes sponsorships, promises, and outcome distribution without being shaken by anyone's convenience.
Concrete examples of JPYC-based sponsorship design — patterns combining family, friends, and charities — are covered on the JPYC page.
Next
Now that you understand how it works, explore how to apply it in your context.
JPYC
How to build a sponsorship with JPYC, and patterns combining it with family or charities, in detail.
Go to the JPYC pageHow to Use
Account setup, challenge creation, joining, and reviewing results — detailed steps along the screens.
Go to the user guideDownload
Try it first. The mechanism is fastest to understand by touching it.
Download